'Canopy' takes place over three rounds - or Seasons, naturally - where players take turns drafting cards from a shared play area. Those temples can wait until I'm done sailing. And never underestimate the appeal of a plastic boat we will never be too old to transport items across the table in a plastic container. Building the same map that you're exploring is an undeniably clever concept that ensures that no two games of 'Akrotiri' are ever entirely alike. On the surface, much of what you will do in 'Akrotiri' is familiar, but the way these actions - tile placement, exploration, and map construction - come together leads to a rich experience. Building temples is an exercise in cartography since players must place their temples at certain intersections of Terrain icons, you'll want to construct the map in a way that most benefits the temples in your hand. As the grid expands, a series of landmarks will be exposed, which players can use to purchase and play temple tokens. Each turn, players will expand the islands around Thera by placing tiles and adding resources. In 'Akrotiri,' players launch seaborne expeditions to unearth forgotten temples.